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- on mouseDown me
- repeat while the mouseDown
- if the memberNum of sprite 32 = 72 then
- if the locH of sprite 32 > 524 then
- set the locH of sprite 32 to the locH of sprite 32 - 1
- end if
- else
- if the memberNum of sprite 32 = 74 then
- if the locH of sprite 32 > 525 then
- set the locH of sprite 32 to the locH of sprite 32 - 1
- end if
- end if
- end if
- startTimer()
- repeat while the timer < 10
- nothing()
- end repeat
- updateStage()
- end repeat
- end
-